And second, I don't recall a situation in 'Fran Bow' (consider I only completed the demo) where you can die and being forced to restart the game I won't spoil what exactly will you encounter in 'Detention 返校' but I can say that they will be particularly unnerving moments, and you'll need to act quickly and with coordination to overcome these situations, using a very interesting game mechanic. I found only two remarkable differences so far: the first one is that 'Detention 返校' is way darker, but you won't have trouble finding the objects you need to collect, because they usually are marked with a "?" sign, though you're still encouraged to explore the screen with your mouse, because the characters make comments on certain elements. Regarding the graphics and the gameplay, it reminded me a lot to 'Fran Bow' in a positive way, because of several resemblances: for instance, the story starts and develops in a pretty similar fashion, in the sense that you end up in a hostile place from where you need to escape, but having a lot of 'blind spots' in your memory about what happened also, a lot of dedication has been put in the ambience, and the game manages to slowly introduce you to a truly eerie atmosphere, and of course, you can't fully trust in your character's mind, because it isn't clear which things are actually real. As for the demo itself, considering the age of my PC, I chose to play it in 1024x768 with 'Good' level of detail, and I didn't have any problems of performance at all the game ran smoothly and without stuttering, even when there were happening a lot of things on-screen.
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